It’s the continuation of my previous post about Feline Project. I still working in this project since Nov 2012, and yeah, I’m still the programmer in Wonderworks Studio.
Wonderworks Studio now consists of:
- M. R. Al-Ghazali — Project Manager
- Rido Ramadan — Programmer
- Faisal Ibrahim Hadiputra — Programmer
- Septiana Wahyudianingsih — 2D Artist
- Karina Utami Putri — 2D Artist
- Amalia Setyowulan — Motion Graphic Artist
- Hendrianto Soegianto — Sound Composer
- Taruma S. Megariansyah — Sound Composer
Niew’s Tale is platformer game abut cat. You will control a male calico (tricolor) cat called Niew. Niew belongs to a kid who lives at a mansion owned by a cat collector. Unbeknownst to its owner, this mansion is always under threat. Who knows, that Niew and all other pets in the world have a duty to stop that incoming threats without anyone notices. Cat has secret, and that what makes Niew’s Tale is.
In Niew’s Tale, you will have an adventure inside a mansion. Explore the mansion. Protect the house from threats. Unleash the barrage of cat’s hunting techniques. Kill every pest in the house. And ultimately, become number one in the house. Niew’s destiny is in your grasp.
Niew’s Tale uses inovative gameplay method: combo creation. Unlike simple hack-and-slash, one must properly time & plan their strategy to achieve best combo at given time. Take a look at these video:
Phase 1 : The Deliverable
We’ve been working on this project since Nov 2012. Back in Sept 2012, it was just the four of us, wandering aimlessly to search for an idea to create a great game. Two months since Sept 2012, suddenly a cat walk in front of us while we ate, then the idea just came out. How about we make game about cat? Since then, it was never be the same. Our group expanded. Each member loves cats, ergo we make Niew’s Tale based on our passion.
For months we’ve spent a lot of time in library to create Niew’s Tale. The path we took was harsh and full of hardship. Game development was not easy, that’s why I make this project as my thesis.
The first deliverable was the game description + gameplay video, March 15. We’ve strived really hard to make both game and video as appealing as possible. By the end of the deadline, we celebrate our efforts by having dinner and birthday celebration for our project manager, Algo.
Right, for the gameplay video about the game can be seen below:
It’s not over yet. By March, 18, we got a news that we succeed becoming Indonesia Imagine Cup 2013 Semi-finalist in Game Competition. Well, it’s quite a feat, and thankfully, our works was not in vain. We still have to strive for Russia.
— To be continued…