Game Design 101: Gamers wants to be Loser

Just by looking at the title, it’s a bit controversial, but believe me, it happens to the most of us.

Jesper Juul, explained in his book, The Art of Failure: An Essay on the Pain of Playing Video Games, said that it is normal for human to have a desire to feel good, competent, success, and become a winner. We do not want to feel failure. We are afraid of failure. However, that is not the case with games. Players failing in games is natural, it is normal. This is when the problem arise. We love to be winner and hate to be loser, but playing games comes with the cost of experiencing failure, inadequacy, and incompetency. Even though they know they hate failing, players will still playing games. It is called as the Paradox of Failure, which can be stated as below:

  1. We generally avoid failure.
  2. We experience failure when playing games.
  3. We seek out game, although we’ll experience failure that we normally avoid.

Game have something which we do not like and normally avoid in real world (failure, losing), but we still want this kind of unpleasantries still linger inside the game, although we hate it. “It’s just a game” is a good explanation for this because the real world failures are fatal, failure in game is not. So, how to explain how this paradox occurs in the first place? Let’s take a look at two questions below.

  • Why the game is so hard, but I would still play it over and over?
  • What makes the game fun? Continue reading

A Guidelines of Game Development Life Cycle (v2.0)

This is the revised version of my research during my thesis (see post here). There are many game developers who have proposed their own way to conduct a game development process, and each of them prove their method is successful. Here, in this post, I want to proposed a new approach on how a game development is done.

Let’s call it: GDLC Guidelines

Why Game Development?

Because game has become one of the most prominent industry in this era. Assume there are computer, several programming experience, and willingness to create game, anybody can be game developer, given the circumstances. Anyone can try their own method on how to create games, but this one try to give an insight on how game development conducted, both as engineering process and as creation of art.

The Phases

For the starter, the proposed GDLC consist of six phases which is shown below.

Game Development Phases

Game Development Phases

Continue reading