Done, or a New Beginning?

Finally…. I mean, finally.

It’s been almost a year when I started to proposed the topic of game development life cycle to Mrs. YW, and it’s finally done. August 15th 2013, the signatures have been given and it’s finalized. It’s written in Bahasa Indonesia, so sorry for the inconvenience. Well, FYI, my research is about proposing a new process model in game development process, dubbed as Game Development Life Cycle (GDLC). Many of colleagues (even my professors) persuade me to give a name to this proposed GDLC. I’m so happy that I got a lot of support in this research. The end product of my thesis is a book, authored by myself. Here’s a sneak-peek of my book (it’s Bahasa again). I already have a plan to translate it to English, but I guess it must postponed.

Here are some pictures taken directly at my workstation. Everyday I work here, so I guess I’ll give it an honor to appreciate how meaningful this desk to me.

My Workstation

My Workstation

My Partner in Crime (HP Envy 14 Beats Audio)

My Partner in Crime (HP Envy 14 Beats Audio)

The End Product (Niew's Tale)

The Niew’s Tale

My Thesis Journal

My Thesis Journal

The Book I Wrote

The Book I Wrote (End Product)

Alright. It may be the end of my undergraduate thesis, but a new question arise: will I continue it in my magister program or will I choose a whole new different topic? Is it really the end of my GDLC, or it’s just a mere beginning of something greater? Only God knows. Let’s hope for the best.

A Guidelines of Game Development Life Cycle (v2.0)

This is the revised version of my research during my thesis (see post here). There are many game developers who have proposed their own way to conduct a game development process, and each of them prove their method is successful. Here, in this post, I want to proposed a new approach on how a game development is done.

Let’s call it: GDLC Guidelines

Why Game Development?

Because game has become one of the most prominent industry in this era. Assume there are computer, several programming experience, and willingness to create game, anybody can be game developer, given the circumstances. Anyone can try their own method on how to create games, but this one try to give an insight on how game development conducted, both as engineering process and as creation of art.

The Phases

For the starter, the proposed GDLC consist of six phases which is shown below.

Game Development Phases

Game Development Phases

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