JAIST Research: Game Refinement Theory

Game Information Dynamics [1] was developed by Prof. Hiroyuki Iida and Prof. Takeo Nakagawa from JAIST. It talks about the measurement of gameplay progression of a game in the form of flowing fluids. The measurement is derived from the number of information the players received during the gameplay. What information? The information in game can be in the form of many things, such as:

  • number of possible moves,
  • one’s remaining health,
  • number of enemies,
  • scores.
  • time limit/remaining time,
  • etc.

Continue reading