Okay, here at last, I present you the continuation of my research: Game Development Lifecycle (GDLC).
What is GDLC? In brief explanation, it’s an approach how to handle a game development project. Why do you need GDLC? It’s not that you’ll really need it, but it’ll guide you through needed steps to develop a game and minimize the risk.
Refering to my old post, if you want to be a developer, you can start now. How to do that? Start reading now.
To the main question: What steps need to be taken? In this post, I’ll present you my hypothesis of what GDLC phases should be taken.
- Initiation
- Team building
- Pre-production
- Production
- Alpha version
- Beta version
- Release version
1. Initiation
It’s all where it begins. Initiation is the part where you decide what kind of game you’ll make, who’s the hero, how to play the game, etc. It’s the very basic of game design/game concepting.
To-do list:
- Define the game
- Look for publisher
Useful pointer: Answer these question first!
- Brainstorming!
- What kind of game you’ll make?
- Who’s the hero/protagonist?
- Will it be 2D or 3D game?
- What’s the theme?
- What features it’ll be?
- Who’s your potential player/user? What gender, how old are they?
Continue reading →