Funny, isn’t it?

Funny isn’t it…….


When you’re not sure whether you have to move forward or should just giving up.

When you’re afraid that you won’t achieve the goal if you move forward, but too scared to give up either.

When you decide to give up, but you don’t have the reason to.

When you decide to strive forward, but don’t know what the goal is.


There is no silver bullet, but there is a simple saying:

Making a big life change is pretty scary. But, know what’s even scarier?

Regret.


P.S. : I guess I finally found the reason.

Blogwalking: Trend Insights

Trend Insights

designs. inspirations. innovations.

It’s the name of the blog. The link to the blog is right here: http://tinsiders.blogspot.com. It’s a blog about the trend of products around us. Well, the first time I saw this, it’s a nice blog with a very eye-catching blogspot themes with a flipcard model. For a blog, I would call this as a gallery rather than as a blog, since Trend Insights’s main content are the pictures themselves.

Some brief review about this blog: Continue reading

Game Development Lifecycle

Okay, here at last, I present you the continuation of my research: Game Development Lifecycle (GDLC).

What is GDLC? In brief explanation, it’s an approach how to handle a game development project. Why do you need GDLC? It’s not that you’ll really need it, but it’ll guide you through needed steps to develop a game and minimize the risk.

Refering to my old post, if you want to be a developer, you can start now. How to do that? Start reading now.

To the main question: What steps need to be taken? In this post, I’ll present you my hypothesis of what GDLC phases should be taken.

GDLC Phases

  1. Initiation
  2. Team building
  3. Pre-production
  4. Production
  5. Alpha version
  6. Beta version
  7. Release version

1. Initiation

It’s all where it begins. Initiation is the part where you decide what kind of game you’ll make, who’s the hero, how to play the game, etc. It’s the very basic of game design/game concepting.

To-do list:

  • Define the game
  • Look for publisher

Useful pointer: Answer these question first!

  • Brainstorming!
  • What kind of game you’ll make?
  • Who’s the hero/protagonist?
  • Will it be 2D or 3D game?
  • What’s the theme?
  • What features it’ll be?
  • Who’s your potential player/user? What gender, how old are they?

Continue reading