Just by looking at the title, it’s a bit controversial, but believe me, it happens to the most of us.
Jesper Juul, explained in his book, The Art of Failure: An Essay on the Pain of Playing Video Games, said that it is normal for human to have a desire to feel good, competent, success, and become a winner. We do not want to feel failure. We are afraid of failure. However, that is not the case with games. Players failing in games is natural, it is normal. This is when the problem arise. We love to be winner and hate to be loser, but playing games comes with the cost of experiencing failure, inadequacy, and incompetency. Even though they know they hate failing, players will still playing games. It is called as the Paradox of Failure, which can be stated as below:
- We generally avoid failure.
- We experience failure when playing games.
- We seek out game, although we’ll experience failure that we normally avoid.
Game have something which we do not like and normally avoid in real world (failure, losing), but we still want this kind of unpleasantries still linger inside the game, although we hate it. “It’s just a game” is a good explanation for this because the real world failures are fatal, failure in game is not. So, how to explain how this paradox occurs in the first place? Let’s take a look at two questions below.
- Why the game is so hard, but I would still play it over and over?
- What makes the game fun? Continue reading